GRAPHIC DESIGN  (I)
.01 The Appearance of Phoenician Characters

Development of a fictional alphabet based on the principles of the original Phoenician characters.


.02 The Roman Lapidarium

Progressive stylisation of characters by applying the rules of Roman lapidary inscriptions:

01. Square module
02. Rules of contrast
03. Application of serifs
.03 The Uncial Script

Packaging design for a deodorant inspired by the aesthetics and principles of Uncial script.
.04 Gothic Script

Logotype and packaging design for a beer brand inspired by the aesthetics and rules of Gothic script, with the application of Gotica Textura fonts.
.05 Chancery-Style Script

Layout design for an event’s key details, incorporating graphic elements inspired by a chancery-style aesthetic.
.06 Neoclassicism  

Poster design for the restoration of Antonio Canova’s original plaster model of Cupid and Psyche, following the typographic principles of Giambattista Bodoni and the aesthetics of Neoclassicism.

.07  Brochure Design

A collection documenting the stages of alphabet development through a chosen conceptual lens.

The historical evolution of written language is narrated through the dynamics of power and commerce, revealing how societal and economic needs shaped its structure and form.



GRAPHIC DESIGN  (II)
Exhibition material  

Development of an exhibition concept and production of accompanying materials: poster, brochure, and catalogue.

The project explores the phenomenon of “stream of consciousness” within the associative universe of Marcel Proust’s In Search of Lost Time.

The posters, created using CGI techniques, aim to reflect the material connections of Proust’s sensory memories. The event brochure presents the exhibition’s key points — the writer, the object as a sensory gateway, and the structure of memory in In Search of Lost Time.

The exhibition itself examines these themes from multiple perspectives, while the catalogue deepens the discussion through a series of essays exploring memory and consciousness from neurological, linguistic, and phenomenological standpoints.

Poster design:

Brochure:

Collection of essays:


GRAPHIC DESIGN  (III)
Brand name and identity concept  

Development of naming and brand identity concepts for a self-chosen subject. 

The project focuses on a global archive of food practices, examining the relationship between food, culture, art, technology, and design.

The original name, Panem et., referenced the Latin phrase “Panem et circenses” to highlight the extension of food into broader cultural practices. It was later replaced due to difficulties in translating its meaning for an international audience. The new name, Eadium, was chosen to evoke both the concept of an edible medium and a space of knowledge (as in spherum, auditorium).

The logo was developed through a manual process using an edible medium (sauce) and is intended for reproduction in various edible materials.



The overall art direction adopts an analogue-technology aesthetic, evoking a “retro” environment (as a lived experience) that simultaneously reflects on the role of technology as a critical lens through which food can be examined as a cultural medium.


A proposal for an object designed in accordance with the brand’s design principles, accompanied by a mock-up of a visual and 3D campaign for the object.




ILLUSTRATION (I)
(L’arte del fumetto)
.01 Digital illustration  
Postcard illustration
.02 Storyboard

Graphic adaptation of Virginia Woolf’s short story Stazione Balneare

Come tutte le città di mare, era pervasa dall’odore di pesce. I negozi di giocattoli erano pieni di conchiglie, lucide, dure eppure fragili.
Anche gli abitanti avevano un aspetto da conchiglia, vuoto, come se l’animale reale fosse stato estratto in punta di spillo e fosse rimasto solo il guscio. Gli uomini anziani sulla passeggiata erano conchiglie. Le loro ghette, i loro calzoni da cavallerizzo, i loro occhiali da spia sembravano trasformarli in giocattoli.
Tre giovani donne avevano raggiunto questa seconda fase del rituale quotidiano. [...] 
Mentre se ne occupavano, parlavano; ma il loro discorso venne interrotto come dall’ondata di una marea che saliva; e poi la marea si ritirò e si sentì una di loro dire:
“Non mi è mai interessato di lei, quella leziosa cosina …. A Bert non sono mai interessate le donne grandi …. L’hai visto da quando è tornato? … I suoi occhi … sono così blu … Come piscine … Gert è troppo … Hanno gli stessi occhi …. Li guardi fino in fondo … Hanno gli stessi denti … Ha denti bianchi così belli…. Anche Gert li ha uguali …. Ma i suoi sono un po’ storti … quando sorride …”.
03. Digital illustration

Fictional archeology book: 

FILM DIRECTION (II)

Short film created using stop-motion technique, with free choice of subject and style.





DIGITAL APPLICATIONS FOR ART (I)
(Audiovisual Techniques)

Analytical study of a chosen film, focusing on subject matter, camera techniques, and sound design.



DIGITAL MODELLING (II)
Advertising campaign for a chosen subject, developed using digital modelling, camera setup, and motion tracking techniques in Blender.

The entire campaign was created in Blender with the use of procedural materials, manual lighting, and camera configuration.